List of publications on a keyword: «game methods»
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Application of Gaming Methods in the Professional Training of Students
Book Chapter
Issues of education and psychology- Authors:
- Svetlana E. Salankova, Evgeniia I. Serkova, Lidiia V. Sidorova, Olga V. Chepkanich
- Work direction:
- Глава 7
- Abstract:
- The chapter is devoted to the problem of using game methods in teaching students, both in higher professional organizations and in secondary professional organizations, such as technical schools and colleges. The purpose of the study is to explore the possibilities of using game methods to enhance the motivation and needs of students studying in professional fields. The article provides examples of effective use of didactic games in teaching students and the application of gamification and its elements as modern approaches to professional training in both higher and secondary educational institutions. The main result of the study is an increase in interest in future professional activities.
- Keywords:
- training, students, vocational education, gamification, game technology, game methods, components of game methods, didactic game, professional educational organizations
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Theoretical foundations of the use of game methods in teaching children with disabilities
ProceedingYouth science in the modern world- Authors:
- Anastasiia S. Golodniak, Marina L. Sher
- Work direction:
- Актуальные проблемы специального и инклюзивного образования
- Abstract:
- The article discusses the theoretical foundations of the use of game methods in teaching children with disabilities. Key concepts such as play activities, correctional pedagogy, and adaptive learning are analyzed. Special attention is paid to the role of play as a natural way of learning about the world for children with disabilities. The work uses the works of Russian scientists such as Baryaeva L. B. and Strebeleva E. A., who emphasize the importance of gaming technologies in the development of cognitive, emotional and social skills in children with special educational needs.
- Keywords:
- motivation, adaptive learning, inclusive education, children with disabilities, cognitive interest, gamification, play activity, correctional pedagogy, game methods, emotional support