Interactive game as a means of shaping the creative position of a teenager
- Authors:
- Svetlana N. Zhdanova, Aleksandra A. Chirkova
- Work direction:
- Авторская монография
- Abstract:
- The monograph reveals the theoretical and practical basis for the formation of the creative position of a teenager by means of interactive games in educational organizations, contains a scientific rationale for the content and structure of the concept “creative position of a teenager”, pedagogical potential and classification of interactive games, discloses the conditions for the use of interactive games in working with adolescents.
Proposed for students, undergraduates and graduate students, teachers – researchers interested in the problem.
- Keywords:
- experiment, teenager, creative position, interactive game, pedagogical problem, psychological problem, gaming tools