List of publications on a keyword: «role play»
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Communicative Business Game as One of the Interactive Methods of Teaching A Foreign Language in a Non-Linguistic University
Book Chapter
Modern educational technologies: Pedagogy and Psychology- Author:
- Olga A. Frolova
- Work direction:
- Глава 7
- Abstract:
- The chapter considers methodological approaches to the development of business communication skills of students of a non-linguistic university in a foreign language based on educational speech situations that allow reconstructing the conditions of business intercultural communication that are significant for educational purposes. In the context of interactive, situational and communicative approach, some stages and features of the development of intercultural business communication are specified. The advantage of a communicative task from a methodological point of view as a stimulus for speech activity and a means of managing the student's speech behavior in a specific situation of intercultural business communication are noted. A business game is characterized as the most effective stage of teaching a foreign language in the field of intercultural business communication; recommendations are given for the use of business games in the educational process of a non-linguistic university. The conceptual foundations of gaming technologies are described and the methodology of their use within the framework of interactive and communicative approaches is substantiated.
- Keywords:
- pedagogical conditions, foreign language, intercultural communication, role play, interactive learning, gaming methods, communication task
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Role-Playing as a Method of Developing Social Creativity in Adolescence in an English Lesson
Research Article
Development of education Volume 5 No 4- Authors:
- Galina V. Sorokoumova, Yuliya A. Molochnikova
- Work direction:
- Psychology in Education
- Abstract:
- Introduction. The article discusses role play as one of the methods for developing social creativity in adolescence in English lesson. The article also analyses the results of the study aimed at determination of the possibility of increasing the level of students’ social creativity by implementing role plays in the educational process. Literature review. The article provides a theoretical analysis of approaches to the definition of the term «social creativity», special attention is paid to the indispensable condition for successful development of this skill – creating a special creative environment at the lesson. There is also considered the structure of a role play as a method of developing social creativity. Research methods. At the ascertaining and control stages of the study, we used the Sievert Horst test to determine creative abilities. At the formative stage, a series of lessons using role-playing games has been developed and introduced into the educational process. The results of the study. Analysis of the results of the ascertaining stage of the study allowed us to conclude that students have a low level of social creativity, are inert to proposals of new ideas, creative problem solving. The use of role plays in foreign language lessons improved the indicators on all the scales (resourcefulness, ability to combine, divergent thinking, freedom of association). Moreover the use of role plays in English lessons contributed to the development of the students’ communicative skills, improved the attitude of students to the school discipline «English», increased their motivation to study the subject. Conclusions. The results of the study allowed us to conclude that the use of role plays on the lessons of foreign language is an effective method to develop adolecents’ social creativity.
- Keywords:
- soft skills, role play, social creativity, creative environment
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Business Simulation in the System of Preparation of MSc. Students
Research Article
Development of education No 2 (8)- Author:
- Maria M. Bernstein
- Work direction:
- Theoretical and Applied Education Research
- Abstract:
- Difficulties and problems of business education are theoretically considered in the article. The advantages of traditional Western business education and the problems of young managers that are not ready for business activity in the environment of developing markets are highlighted. Methods of research. The author has examined the conditions of business education in Russia, its content and approaches to teaching. In the course of research, the author provides the idea that the solution to the problem of business education is based on innovation of the curriculum, implementation of interactive methods of teaching and creating the atmosphere of cross-cultural communication in the groups of MSc. students. Results of research. It is defined that setting up an innovative MSc. Program completely taught in English to multinational groups of students created cross-cultural environment in class. The curriculum has comprised the components of Russian and Western business school tracks. It is defined that the implementation of innovative methodological approaches to teaching based on modeling of manager’s professional activity is an indispensable educational means of creating the skills demanded. The author demonstrates the advantages of Markstrat simulation game in teaching marketing. It is proved that innovative business simulation helps to create the situation of authentic communication in the classroom, boosts teambuilding and provides practice of decision-making techniques. The author proves that the hypothesis of the article is correct and the way to solve the problem of business education is found.
- Keywords:
- marketing, business education, MSc, Program in English, role play, Markstrat simulation game